![]() ![]() “You don’t need to be a wizard on the ninja rope, or be great at the game to enjoy someone getting blown into the water, or prodded into the water, or dying in any endlessly amusing ways. “Worms is a fantastic spectator sport,” says Carthew. ![]() COMMUNICATION IS KEY! You said it yourself Jonno. Its shows you are listening to the competitive scene, because the quickest way to kill that flame is to starve it of oxygen, and the oxygen they get is exposure and response from the developer to craft what they feel is the right platform for eSports and Worms.” “What we can do from a developer’s side, we can engage with the right people to give our players a platform on which they can compete and they can craft the scene. But the support from T17 to the community hasn't been too good. Seems the support from the community to T17 has been pretty good. “What ultimately decides if a game becomes an eSport is the community itself, and the support you get from your players,” says community manager Jonno Stanton. “I suppose the first thing to say with Worms is that we want to enter it into eSports,” says Kevin Carthew. Read this while you're waiting to hear from someone from T17: ![]()
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