![]() ![]() Free Resources: Click here to download Video On the left panel there are other useful options like calculate mass (use volume information to automatically calculate the mass of body) and copy from active button (copy setting from active object to selected). To create rigid bodies we can click on Rigid Body (in the physics tab) or use the Add Active/Passive buttons in the tools panel (on the left). Now only mesh objects can be set as a rigid body, but we can use them as part of parent-child relationships, drivers and animation constraints. ![]() It means simpler workflow and more flexibility in the simulation. Since Blender released 2.66, the Bullet Physics library has been integrated into the editor so we can use rigid-body simulations also outside of the game engine. ![]() Looking for ways to create convincing rigid-body simulations without paying a packet for software? Use our guide to rigid bodies in Blender and do it for free! Introductionīlender's rigid-body simulation engine has been improved a lot over the recent years. ![]()
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